RIDGEFIELD JAGUARS GAME AND LINE RULES
FOR SQUIRTS & PEE WEE/BANTAMS
GUIDELINES FOR GAMES
The objectives of the Ridgefield Jaguars League are to:
1. Develop each individual's hockey skills to the best of his or her ability and desire;
2. Develop the skills, attitudes and behavior for effective team play;
3. To foster the appreciation and enjoyment of hockey as a recreational sport;
4. To make participation in the hockey program enjoyable.
The fundamental basis for team play is parity. Each coach has received line assignments for his players to one of three lines (1st, 2nd, 3rd), with players of like ability levels on each line. Each team has been assigned approximately of 5 1st liners, 5 2nd liners, and 5 3rd liners. These assignments are based on our original evaluations. As the season progresses, coaches will need to reassess the line assignments in light of players’ skill development. Any and all line assignment changes should be done in writing or email to Kathy Ludwig so we can make all coaches aware of the changes and prevent disputes prior to the start of games.
In games, the 1st line players of each team will play against each other, 2nd against 2nd d , 3rd against 3rd . • Thus each player will play at least 10-12 minutes each game (more if fewer kids show up for the game), and be competing against players of his or her own ability. This helps to further the development and enjoyment of each player.
PLEASE NOTE: START EACH GAME WITH YOUR 3rd LINE – 3rd, 2nd , 1st; 3rd, 2nd , 1st,: 3rd, 2nd , 1st is rotation for each period.
Players should experience each position and should not be relegated to a particular position. This is particularly true in Mites. Players should not play less that then full share of time because of positions at any age level. For example, it is wrong to play someone less than full share because he is a "right wing," and the team has too many players who want to play right wing. Shift the player to a different position. The same applies to defensemen! Do not “double shift” defensemen and short “forwards of playing time. Move a forward(s) to defense for the game.
If there are not enough 1st line players at a particular game, or one of your 1st liners is playing goalie, move your strongest 2nd line player to the first line for the entire game. If you are short on second line players, move your strongest 3rd line player up for the entire game - DO NOT PLAY A FIRST LINER DOWN. If you are short 3rd liners, move your weakest 2nd line player down for the entire game.
If one team only has enough players for 2 lines, then the other team must also play 2 lines - see attached schedule. The reason is to avoid the 1st line players of one team playing against the 3rd line player of the other team.
When players play down, they must play defense. Any goal scored by players playing down will not count unless the player is shooting from the blue line back
The general advice for coaches is to discuss any special circumstances before the game and work out any
necessary adjustments between themselves.
In Mites, coaches should try to give everyone a chance to play goalie. Goalies should be switched every game (i.e. no one plays goalie twice in a row). In Squirts, no one should play goalie more than twice in a row, In PeeWees and Bantams, you may play the same goalie for all games. If your goalie is a first line player, remember to move your strongest 2nd line player on to the first line.
Lines are changed every 2 minutes. It is suggested that if a face-off takes place with only a few seconds left before a scheduled line change, the line change take place instead of the face off. For PeeWees and Bantams, line changes may be made "on the fly" after December if both coaches agree - just make sure to inform the ref and the timekeeper. Of course, every effort must be made to give players equal playing time.
The time limit for ALL games is 1 hour. You will have 2 minutes for warm-ups prior to the start of the game. If your team is not on the ice on time, or they are slow to make a line switch, you will lose valuable time for your game. No overtime will be permitted in the event of a tie. If the game is running long, you will be asked to play running time for part of the third period. DO NOT ARGUE, it only wastes more time.
Both teams should have a parent in the timekeeper's box during games, with joint responsibility to fill out the score sheet, and operate the clock. Children are NOT permitted in the time/scorekeepers box and are not allowed to run the clock. Scoresheets (found in the bin outside the locker room entrance) must be filled out for each game and turned into the office.
Only team members are permitted on the ice or in the players' benches. Brothers and sisters, cousins, best
friends, etc, are not team members.
MOUTH GUARDS are required for all players, including goalie, in PeeWees and Bantams; and are strongly advised for Mites & Squirts. A minor penalty will be given to any player in PeeWees and Bantams who does not have his or her mouth guard on when on the ice. Coaches, please check all of your players prior to the start of the game.
NECK GUARDS are required for all players, Mites through Bantams.
THE REF IS IN CHARGE OF THE GAME. Per USA Hockey rules, he/she will penalize a team for poor
conduct by players, coaches and/or parents. Please remember that refs are human, too. We set a poor example (and risk penalties) by criticizing the ref.
Slap shots are not permitted in Mites & Squirts. Checking is not permitted in Mites, Squirts or PeeWees
If you have any questions, please give me a call or email. I want to thank all of you for volunteering your valuable time to help coach our aspiring athletes.
203-438-4423 ext 101 - rink
203-247-3270 cell weekdays
203-762-5356 home - for emergencies only please
firstname.lastname@example.org home email
email@example.com rink email
A NOTE ON THE ATTACHED LINE RULES:
The goal this year is for all teams and coaches to cooperate with each other, not only in practices, but also in games. If you have all of your players present, and the opposing team is short to the point of forcing two line play, lend them a couple of your players at the appropriate line. This gives all players more ice time, and will make for better games. We will keep extra appropriate solid colored jerseys outside of the office for this purpose. Please be sure to return them after the game.
SQUIRTS: You all have teams of 13-14 players. We would like to see three line play – most kids at this age do show up for games. However, you will need to rotate players equally from line to line, either up or down. We ask that you be as fair as possible, and under no circumstances can a first line player play on the 3rd line. Players playing down a line must play defense
LINE PLAY RULES
Rules for Line Play – Squirt through Bantam
Determine the number of skaters (excluding goalie) for each team.
1. If each team has 13 or more skaters, then three lines will be played.
2. If either team has fewer than 13 skaters, then two lines will be played.
3. Any team with less than 8 players must forfeit game.
Three Line Play
# of Skaters Line PlayerslLine Comments
17 1st line 5 skaters
2nd line 6 skaters equal rotation
3rd line 6 skaters equal rotation
16 1st line 5 skaters
2nd line 5/6 skaters equal rotation
3rd line 5/6 skaters equal rotation
15 1st line 5 skaters
2nd line 5 skaters
3rd line 5 skaters
14 1st line 5 skaters
2nd line 4 skaters rotate 3rd line players equally
3rd line 5 skaters on 2nd line
13 1st line 5 skaters rotate 1st line players to 2nd line
2nd line 4 skaters defense. Rotate 2nd line players
3rd line 4 skaters 3rd line defense
12 SQUIRTS ONLY 1st line 4 skaters Equal rotation of ALL players
2nd line 4 skaters either up one line or down (defense) one line
3rd line 4 skaters BASED on players ability.
Two Line Plav
16 1st line 8 strongest skaters equal rotation
2nd line 8 skaters equal rotation
15 1st line 7 skaters 15th skater – 3 shifts on 1st
2nd line 7 skaters line & 3 shifts on 2nd line each period.
14 1st line 7 strongest skaters equal rotation
2nd line 7 skaters equal rotation
13 1st line 6 strongest skaters equal rotation
2nd line 7 skaters equal rotation
12 1st line/2nd line 6 skaters each 6 strongest skaters on 1st line
11 1st line/2nd line 5/6 skaters
10 1st line/2nd line 5 skaters each
9 1st line/2nd line 5/4 skater rotate 1st line players to 2nd line defense
8 1stline/2nd line 4/4 skaters each rotate 2nd liners equally to first; rotate
1st liners equally to 2nd line defense