Dedham 3x3 Rules Adults | MA Hockey League
MA Hockey League provides full ice and 3x3 leagues, tournaments,pick-up games and skill clinics for adult and youth players.

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3x3 Ice Hockey Rules

 Boch Ice Center – Dedham, MA


Other than the rules stated below USA Hockey Rules will be enforced.

  • Games will have three (3), fifteen (15)-minute, running-time periods.

  • warm-up :

    • two (2) minutes beginning when both goalies are on the ice or

    • five (5) minutes after the posted game start-time, whichever is first

  • Switch sides between periods (30 second intermission)

  • There will be a new emphasis on Home and Away teams

  • The "slapshot rule" has been tweaked to make it more objective

  • Each team is allowed one 30-second timeout per game

  • In the event of a tie, each team gets one point.  Winner will be decided in a shootout; winning team earns an extra point, for a total of two points.

  • Home team has option to use the on-ice bench; if declined, away team can use on-ice bench; Neither team MUST use on-ice bench

Remember, you are responsible for following these rules. Please read them thoroughly.

League Info
 In addition to the rules listed here, please read and understand the following rules


  • This league is run by MA Hockey League.
  • All players must sign a waiver before playing in each season or tournament.
  • Players must wear at the very least a helmet, gloves & shin guards. All players MUST be registered with MA Hockey League 3-on-3 in order to participate. If a sub is filling in they must sign a waiver and the team captain must make the league directors aware that a sub will be filling in.
  • Each captain or fill-in captain must fill out a roster of the players playing in each game and give it to the referee or league director. The roster must include each players full name and number.
  • Each team must bring their own pucks to warm-up with and supply 2 pucks to the ref for their game, which will be returned prior to gameplay.
  •  Chin strap MUST be fastened on helmet while on ice.

Rule 1: Conduct

  • A: A minor penalty will result in a penalty shot for the opposing team.
  • B: Penalty shots will require all other skaters to be along the boards. The puck will be placed between the goal line and center line to star the penalty shot. The goalie must remain within the goal crease until the puck is touched. Goaltenders may not attempt penalty shots. The clock will not stop.
  • C: A penalty shot must be taken by the player fouled unless the player is injured or otherwise unavailable.
  • D: A bench minor penalty will result in a penalty shot to be taken by any skater on the ice during the foul. Please note, this does NOT include players making a line change during a delayed penalty call. 
  • E: A goal resulting from a delayed penalty will negate a penalty shot attempt.
  • F: A minor penalty may be assessed for inappropriate language, out of the scope of play, directed toward a teammate, an opponent, and/or the referee or league staff. 
  • G: Any instance where a player receives three (3) penalties of any type in a single game will result in a game misconduct.
  • H: A game misconduct requires the player to exit the game permanently and carries a mandatory one (1) game suspension.
  • I: A game ejection may be assessed by ANY league staff in an effort to prevent escalation. This penalty also requires the player to exit the game permanently, but carries no suspension.
  • J: A major penalty will count for two (2) minor penalties for the purpose of RULE 1G.
  • K: In the event of coincidental penalties, the penalized players will be required to sit on the on-ice bench until the first stoppage after two (2) minutes from the time play resumes.
  • L: If any correspondence with league staff is required due to a rules violation, the RULE and SUBSECTION in question will be included.
  • M: If a substitute player receives a game misconduct, both the substitute and team captain will be ineligible to play the following game.
  • N: A team may be assessed a bench minor penalty for utilizing pucks prior to the rink manager closing the zamboni doors.
  • O: A player must be present for at least one-third (1/3) of a team's regular season games (rounded up) to be eligible to play in that team's playoffs.


Rule 2: Contact

  • A: There is no body contact allowed! A minor penalty may be assessed if there is excessive contact during play. A major penalty may be assessed for a purposeful play for contact to the body.
  • B: Fighting is not tolerated! Players involved in a fight will be assessed a game misconduct.
  • C: Players involved in a fight may be ejected from the league!
  • D: Any attempt to join an altercation from the ice or bench will result in a game misconduct.
  • E: Upon league review, if it is determined a player involved in an altercation did not fight, the league director may downgrade the game misconduct to a game ejection. Please note, there will be NO game ejection penalties directly given for being involved in an altercation.


Rule 3: Shooting

  • A: When shooting, a player may backswing only until their stick/gloves becomes parallel with the ice surface. A minor penalty may be assessed for any shot where the blade angle is judged to be above the shaft.
  • B: Shots must be kept in control at all times. A warning or minor penalty may be given for shots judged to be dangerous. This includes reckless shots directly into a blocking opponent.
  • C: Shots may not be taken from behind the goal-line.
  • D: A highsticking penalty will be suspended from a player shooting the puck.


Rule 4: Games

  • A: Games will have three (3), fifteen (15)-minute, running-time periods.
  • B: There will be two (2) minutes for warm-ups beginning when both goalies are on the ice or five (5) minutes after the posted game start-time, whichever is first.
  • C: Games require each team to have a goaltender and three (3) skaters minimum to begin.
  • D: A minor penalty may be assessed to a team who cannot comply with RULE 4C by the end of the warm-up period. A forfeit may be assessed if a team cannot comply with RULE 4C at all.
  • E: Intermissions will be thirty (30) seconds long at which time, teams will switch sides of the ice.
  • F: Faceoffs will occur at the beginning of each period or at the referee’s discretion.
  • G: Teams must use the bench in the middle. Home team sits on the near side (Closest to the locker rooms) 
  • H: The home team has option to use on-ice bench. if declined, away team is given option. neither team MUST use on-ice bench
  • I: Line changes may be made at any point during play. If a line change is made during a stoppage, the referee may allow the change to complete before restarting play. Player gates may only be opened during line changes.
  • J: A bench minor penalty may be assessed if the gate is left open for an excessive amount of time.
  • K: A bench minor penalty may be assessed for having more than three (3) players involved in the run of play at once.
  • L: Restart penalties for offside and icing have been suspended due to the unique ice surface.
  • M: To restart play, the puck must start from behind the defensive goal line. Both teams must be on their defensive side of the center red line. Play cannot not resume until these conditions are met.
  • N: A stoppage will be signaled if the puck travels outside the play area, touches the protective netting, or becomes otherwise unplayable.
  • O: If the puck travels out of play behind a goal-line, play will be resumed from the zone where the puck was deemed unplayable.
  • P: If the puck travels out of play in between the goal-lines, the team who caused the puck to become unplayable will forfeit possession.
  • Q: Only the referee can resume play.
  • R: A period may not end in a stoppage. The clock will stop or be reset with ten (10) seconds remaining.
  • S: The time will become stopped-time only if there are two (2) minutes or fewer left in the game and the score has a deficit of maximum two (2) goals.
  • T: A team captain may be subject to league discipline for securing a substitute player well-above the skill-level of their division.


Rule 5: Shootouts

  • A: Games may not end in a draw. Regular season games will be decided by a three (3)-round penalty shootout. In the event of a drawn shootout, the remaining rounds are decisive. Playoff games only will have a three (3)-minute overtime period prior to a penalty shootout (if necessary).
  • B: The HOME team may decide to shoot first.
  • C: A single player, on either team, may not take additional penalty attempts, if necessary, until the team with fewer skaters has utilized all shooters.
  • Each team will receive 1 point for a tie and whoever wins the shootout will receive an additional point.


Rule 6: Goaltenders

  • A: Goaltenders may not be exchanged for skaters.
  • B: Goaltenders may not carry the puck over the center red line.
  • C: A stoppage may be signaled if the goaltender closes his catching mitt on or covers the puck.
  • D: A minor penalty may be given if a goaltender is judged to be overtly knocking the goal off its moorings.
  • E: Goaltenders are exempt from RULE 7.
  • F: Any successful attempt to cover or catch the puck will be deemed purposeful and will result in a stoppage. Any further play causing the puck to enter the net will be nullified.


Rule 7: Uniforms

  • A: Teams are required to have hockey sweaters with a single (1), matching colour.
  • B: Each player on a team is required to have a unique number.
  • C: Substitute players are NOT exempt from RULE 7 in any way.
  • D: Players not conforming to RULE 7 may be given a game ejection penalty.
  • E: RULE 7D may be immediately disregarded if a suitable uniform is obtained.
  • F: In the event of two teams having similar uniform colours, the AWAY team will be required to change. RULE 7 still apples in this instance, however; player numbers may differ from the player’s registered information. Please check-in with the scorekeeper in this instance.
  • G: Teams may use scrimmage vests to differentiate uniform colour. It is the team captain’s responsibility to check with the rink/league staff to determine if vests are available and to organize a secondary uniform colour.


For the purpose of ejections and suspensions, there are no refunds written, implied, or expressed!

Rule 8: Playoffs
Seeding for playoffs and tournaments will be based on the following unless otherwise noted:

1. Points (wins). If teams don't have equal amount of games then win %

2. Head-to-Head

3. Goal Differential

4. Goals Against

5. Goals For
6. Least amount of team penalties

7. Coin Toss

Over Time: All Playoff games that are tied at the end of regulation will then go to a 3 minute sudden death OT. If still tied after 3 minutes there will be a shootout. Please see Rule 5 for Penalty Shootout Info.

*Referee has final say in all aspects of the game being played*
**League Director has final say in all aspects of the league** /