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1) Tag---Every child dribbles a soccer ball in a defined space while trying to tag other players with their hand. Players cannot leave their own ball. Have them keep count of how many people they have tagged and, if playing more than one game, see if players can tag more people than they did in the first game. Version 2: Players must tag other players’ knees.

2) Hospital tag---Same as tag in that each player dribbles a soccer ball and that they try to tag each other with their hands. In this game, each time a player is tagged he/she must place their hand on the spot on their body where they were tagged. Obviously, if tagged a third time, players have no more hands to cover those spots, so they most go to the hospital to see the doctor. The coach acts as the doctor and performs a magical task (pretend) to heal the injuries of all the little soccer players so they can continue playing the game.

3) Body Part Dribble---In designated area, coach has all players dribble a soccer ball. When coach yells out the name of a body part, players must touch that body part to the ball as quickly as possible. Coach should vary body parts and rate at which he calls out body parts. At times, call out body parts consecutively (i.e. tummy, nose, elbow) during one stoppage or call out two body parts at once (i.e. both hands or both feet).

4) Red light/Green light---All players have a ball and dribble in a limited space (or towards the coach). When coach says “red light”, players must stop ball and put foot on top of ball. When coach says “yellow light”, players must dribble very slowly. When coach says “green light”, players dribble fast. Coach controls this game with the frequency of “light” changes and variety of changes. Once players catch on to this game, add other color lights and affix different actions to them. (i.e. purple light = hop back and forth over ball, orange light = run around the ball, black light = dance, blue light = hide behind the ball etc. etc.).

5) Snake---In an appropriate space, have all players dribble their soccer balls, except for 2-3 players (the snake). The snake players hold hands or lock arms and work together to tag the other players. The players dribbling the balls try to avoid getting tagged by the snake. If they are tagged, they join hands or lock arms with the snake. The snake grows until all players are part of the snake. The snake must work together and stay connected…they cannot break into little parts. Encourage fun by having the snake hiss.

6) Freeze Tag---Everyone has a ball and coach can pick one or two players who are the Freeze monsters. Freeze monsters (with ball) try and dribble around and tag other players (who also have a ball and are dribbling around). The frozen player must stand still holding their ball over their head. Players can become unfrozen if the coach comes over and unfreezes them OR the coach can have the other players unfreeze each other (by simply touching them again). If all players are frozen, game ends and the coach can have new Freeze monsters. Progression: Freeze monsters can now try to freeze (tag) the other players by kicking their soccer ball at someone else’s soccer ball or at their feet. Version 3: Coach can be the freeze monster and try to tag all the players; players can unfreeze each other.

7) Capture the Balls---Set up three or four “home bases” (squares) with cones roughly 2-3 yards wide. Break up the players into teams and have each team get together in their home base. Place all the balls in the center of the space between the home bases. On the coach’s command the teams are free to gather as many soccer balls as they can into their home base. Players cannot use hands and there is no pushing each other or sitting/laying on the balls. Teams try to gather as many balls as possible into their home bases. Teams can steal balls from each others’ home bases. Coach calls time and counts up how many balls are in each base to determine a winner. Coach allows team 1 minute to make up a new team strategy before playing again.

8) Free Dribble---Everyone dribbling a ball, using insides, outsides, and soles of their feet.
Players can dribble with speed (outsides of the feet and toes), try moves of their choice or moves
that the coach introduces, or they can change direction. The Coach can manipulate the session by
calling out different commands…”stop, go, turn, tap”. Kids can carry the ball towards someone
and try a move. Version 2: As players get comfortable, the coach can walk around and put
pressure on players as they are performing dribbling tasks. This adds fun and interaction.

9) Kangaroo Jack---All players except two or three begin with a ball. Players without balls are
kangaroo jacks and must hop like a kangaroo and try to tag players. If a player gets tagged,
he/she becomes a kangaroo as well until all players are turned into kangaroos.

10) Ball Tag---Similar to other tag games except players try to tag others with their soccer ball, by
kicking it at another player’s feet or ball. Have them keep count of how many times they kick
their soccer ball and tag another person. Options: If the players tag the coach, they are awarded
10 or 20 points. If the players tag other selected players, they can be awarded 50 or 100 points

11) Moving Goal---2 coaches use a pennie or an extra piece of clothing to form a movable goal
with each coach serving as a post and the shirt serving as the crossbar. Players each have a ball
and try to score by kicking their ball through the goal. However, the coaches constantly move
and turn to force the players to keep their head up and to change direction as they dribble.

12) Paint the Field---Every player dribbles their ball in the area defined. You explain to them that
their ball is actually a paintbrush and wherever it rolls on the ground, it paints that area. The task is
to paint as much of the area as possible in the time allotted by dribbling their soccer balls all over
the grid. Progression: Can ask them to paint with only their left foot, then their right foot.

13) Pirate Ship---Set up a 20x20 grid (Pirate ship deck) with a small 6x6 grid (safe shark cage) just
in one of the corners of the field. Coach makes up variations and adds them to their pirate ship
journey one at a time. Variations on the ship can be: Scrub the deck-players must roll the ball back
and forth with the sole of their foot, then coach can ask them to do this while moving all around the
Pirate Ship deck. Hoist the sail-players can knock the ball back and forth between their feet
(foundation), then dribble all around the Pirate Ship deck as fast as they can. Walk the plankplayers
must do toe touches on their soccer ball, then dribble all around the Pirate Ship deck as
fast as they can. Shark attack-Coach (aka: ‘Shark’) runs after players and they have to try and
dribble their soccer ball into the 6x6 (safe shark cage) before the ‘shark’ catches them.

14) Gates---Set up many pairs of cones (with roughly 2 yards in between pairs) all around the
playing area. These pairs serve as gates or many mini-goals. Players each have a ball and must
dribble through the gate in order to score. Have players count how many goals they score in 30
seconds and when playing a second time ask them if they can beat their score by one goal.
Coaches can vary this by asking players to dribble with left foot or right foot. If players end up
dribbling back and forth through only one goal, set up a rule to protect against this.