These rules are modifications for enabling fair and competitive play within the Modified Kid Pitch (MKP) Division. As such these rules take precedent over the Little League Official Regulations and Playing Rules.
Who Can Play?
Open to all 7-9 year olds according to Little League Age Rules (new rules of as of Jan 2018) of the playing year based upon the parents decision to play within this higher skill level.
7 year olds need to have one year experience in A Division.
9 year olds who are not quite ready for AAA will also play in this division.
Pitchers can strike out a batter
The pitcher will pitch to the batter until there are 4 balls called by the umpire. There are no bases on balls, so (at this time) the coach will pitch three hitable pitches to the batter.
The offensive coach that is stationed behind the pitcher will serve as the umpire and call balls and strikes.
A batter will be allowed to foul off as many pitches as they can until the ball is put into play or strikes out. A fouled ball will not be considered a 3rd strike.
If the Pitcher hits a batter with a pitch, the batter is awarded 1st base.
Coaches hitting a batter with a pitch will not result in the award of 1st base.
No stealing will be allowed. Therefore, wild pitches and over throws back to the pitcher will not cause the ball to be live.
There will be no "On Deck" no one will be allowed to swing bat unless up at bat.
No pinch runners unless player is injured
The pitching distance shall be set at 40 feet from the plate, and the pitching may be done from a flat surface or a mound.
Coaches will be responsible for marking off this distance before the game begins.
Pitching rules outlined in the Little League Official Regulations and Playing Rules shall be observed
Pitchers are limited to 50 pitches per day
Pitchers pitching 36 pitches or more must observe 2 calendar days of rest.
Pitchers pitching 21-35 pitches must observe 1 calendar day of rest
Pitchers pitching 20 or less pitches require no day of rest.
Coaches must maintain a pitching log throughout the season.
2 Adult Coaches are allowed on the field within the coaches’ boxes.
1 Pitching Coach (who also serves as umpire) is allowed on the field in the area of the pitcher in order to facilitate easy transition from youth pitcher to coach pitcher. The Pitching Coach will also serve as umpire.
1 “Back Stop Retriever” is to be supplied by the offensive team to act as a retriever for balls which get past the catcher. This is staffed with an adult.
2 Defensive Coaches are allowed on the playing field, however, must remain clear of all plays in the field.
Once all players have taken their positions and pitching warm-ups have concluded, the Offensive Coach performing the pitching will give the youth pitcher a ball to be pitched.
The Offensive Pitching Coach cannot distract the youth pitcher, so the coach must remain silent and cannot coach the batter or runners while the youth pitcher is pitching the ball.
When the Pitching Coach takes the pitching position on the field, the pitcher will take a position close to the Pitching Coach and be ready to field the ball. The Pitching Coach will then pitch up to 3 hitable pitches to his batter.
Other Specific Rules
Time Limit: Six (6) innings with no new inning starting after 90 minutes.
Players: The maximum number of defensive players allowed on the playing field is 11. 1 catcher, 1 pitcher, 4 infielders, and 5 outfielders.
Batting Order: Every team must bat the entire roster in a specific order (Continuous Order). If a team bats out of order, Little League rule 6.07 shall be used to determine the outcome.
Player Rotation: Coaches must rotate players off the bench with no player sitting longer than 3 outs and no player sitting out twice in the same game, unless every player on the team has sat once. All players must play at least one defensive inning in the infield.
1st Base: Players who play this position must be able to safely do so.
Dead Ball: The ball is considered dead once a player has returned the ball to the infield (the area in side of the base paths) and a defensive player has (in the Chief Umpire’s judgment) control of the ball. It is at this time, the Chief Umpire will call time to declare the ball dead. Once the ball is declared dead, no runner may advance farther than the last base reached provided the runner is less than half way to the next base. If the runner is further than half way between bases, the runner shall be able to continue towards the next base at their own risk.
Run Limit: A team’s time at bat will be limited to three runs per inning or three outs. The run limit is waived in the sixth inning. The run limit WILL NOT be waived the last inning of the game unless the last inning is the sixth inning.
Infield Fly: Infield fly rule does not apply.
Over Throws: An over-thrown ball by a defensive player into foul territory will result in base runners being able to advance one more base at their own risk. (i.e., the ball is overthrown at 1st or 3rd). A ball that is overthrown into fair territory (2nd base) is a live ball in which the runners can continue to advance at their risk until the ball is considered dead. Only one base max on an overthrow. If the ball is overthrown a second time the runner must remain at the base he/she is on.
Catcher: All players that play the position of catcher are required to wear a protective cup.
Bat Throwing: If a bat is thrown and hits the fence, player, coach or umpire, the player is automatically called out. No Exceptions. If in the opinion of the Chief Umpire, the player has thrown the bat, time shall be called and the Coach informed, as a warning, that if the bat is thrown again during the game, the player will be called out.
Rain outs: If a rain out occurs, the head coaches have 14 days to secure a rescheduled date for the game. If it is not done by the 14th day, the president of the home team will assign a date for the game. Note, the game does not have to be played within the 14 days, just the date secured by the 14th day.