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NFC BASKETBALL - SUMMER LEAGUE RULES 



NFSHSA Rules
http://www.nfhs.org/category.aspx?taxid=130 

All games shall be played and officiated in accordance with the current Basketball Rules of the National Federation of State High School Associations (NFSHSA).

House Rules General
The objective of the "House" Rules is to complement the NFSHSA to enhance the opportunities for all participants and to ensure that the proper recreational basketball environment is maintained. In the event there is a conflict between the NFSHSA Rules and the House Rules, House Rules will apply. 

GRADES 2-6

Many of the below mentioned rules will apply to grades 2-6, however these age groups will have a one and half hour time slot.


Children in this age group 2nd - 6th grade will have a training session prior to playing games and a review period after the game is played.

During practice time, they will play four (5) minute quarters and coaches will have the option to work with their teams and stop the game at any point to use player position as a reference.  The coaches can use the game time for training or for practice play.  Score will be kept, but the purpose of summer league is to continue to learn the game of basketball and apply those concepts in a game with coaches having the ability/option to teach during actual play.  Each team will play 5-6 games, once a team has played 2 games using the training method, the coach may opt to have the remainder of the games played by standing basketball rules.  (See the ****rules below that don't apply for this age group. All other rules will apply to grades 2-6.)

For regular season play, the time will increase to (6) minute quarters.
 
Presss Rule
 
There is no full court press for grades 2-4, however 5-6 grades can use full court press unless leading by 15 points.
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GRADES 7-12

Roster Rules:

  • Roster may include players that have played/or are currently on a high school team: F, JV or V.****
  • A player may not be on the roster for more than one team.
  • Depending on skill level/enrollment girls may play boys teams.
  • Must be in grades 7-12 at time of registration.****
  • A team must have at least four (4) rostered, eligible players on the court to start a game and at least three (3) rostered, eligible players on the court to finish a game. 
  • The coach of a team that is playing against a team with less than five players may play with five or may play down in the interest of keeping the contest closer.
  • A team that does not have four (4) players to start a game or three (3) players to finish a game must forfeit. In the event of forfeiture the teams may elect to play a "scrimmage", which will not count in the standings. In such a scrimmage, rostered players from other teams in the division may be used to complement the team that is short players or players may be "loaned" from one team to the other. 

Playing Time:
Every player who arrives at the gym prior to the start of the game MUST play at least one (1) full, unbroken (from start to finish with no substitution) quarter and some combination of minutes during the other three (3) quarters that would total equal play time depending on  the number of players.

  • Two half quarters do not equal one unbroken quarter.
  • Players who arrive at some point during the first half must play at least one (1) full quarter (from start to finish with no substitution). Players who arrive after the completion of the 1st half will play at the coach’s discretion (no minimum playing time is required).   

The intent of this rule is to ensure that each player gets to play the equivalent of one full and then equal time of each game as long as they arrive at the gym on time.  The coach manages play time and the score keeper checks time played.  If there is a repeated offense of non-compliance to the play time rule, games may be forfeited.

See chart below:

5 players - each play whole game 5 x 4 = 20
6 players - each play 3 quarters, with extra time of 2 quarters 6 X 3 = 18 + 2 = 20
7 players - each play 2.5 quarters with extra time of 2.5 quarters 7 x 2.5 = 17.5 + 2.5 = 20
8 players - each play 2.5 quarters 8 x 2.5 = 20
9 players - each play 2 quarters, with extra time of 2 quarters 9 x 2 = 18 + 2 = 20
10 players- each play 2 quarters

Exceptions for Playing Time Rule Management
Player injury: In the case of an injury existing prior to start of game, the coach of the injured player shall notify the opposing coach of the player’s injury before the game is started. If a player is injured during play of the game, and the injury is minor and the player, in the judgment of the coach, can return without risk of further injury, then the coach is obligated to return the player to the game at the first opportunity. For purposes of following the playing time rules, if a player is removed due to injury during any given quarter and does or does not return to play during that quarter he/she shall be considered to have played the entire quarter from which he/she was removed.
 
Concussion Management has become a point of emphases in youth sports this year at the national high school level and in the recreational sports. The National Federation of High Schools rule regarding concussion in basketball has been amended directing officials to remove players from a game who exhibit any one of the signs of an initial concussion. NFC Basketball abides by the NHFS rules for administering our program. Unlike high school sports programs we do not have qualified medical personnel on staff or at games (team doctors or trainers) to assess players who have been removed by an official as to whether they may return to play in that same game they were injured in. Hence any player that is asked to leave the game due to signs of a concussion will not be permitted to return that day. We would ask that parents of the player understand this is for the safety of our youth and that the player be appropriately evaluated prior to practicing or playing in the next game. Coaches and officials will be responsible for reporting the accident through their appropriate chains (age group commissioner and director of youth officials) so that the board may maintain awareness of the incident and the well being of the player.
 
If a player has a chronic condition, such as asthma, or if a player is recovering from an injury or illness the coach should always err on the side of caution. If, in the judgment of the parent, the child can play without endangering his or her health, but stamina is an issue, the coach should inform the opposing coach prior to the start of the game. In this case, if the player needs to come out of the game he/she should be treated like an injured player above. However, abuse or misuse of this ruling could result in a technical foul. Registration forms have chronic illness listed and should be made known to the commissioner and the coach and a discussion should occur concerning playing time conditions.
·         Disqualification: If a player is disqualified from the game due to having acquired 5 personal fouls or due to ejection by the referee then no minimum playing time applies.
·         Early departure: If a player has to leave the game early the playing time rule shall be administered as follows:
1.    Player leaves before half-time. No minimum playing time is required.
2.    Player leaves at half-time. Player is required to play at least one (1) full, unbroken quarter.
3.    Player leaves after half-time but before the end of the game. Player is required to play at least one (1) full, unbroken quarter and some portion of another quarter before half-time of which no minimum playing time is required.
·         Disciplinary Reasons: Inappropriate behavior or poor sportsmanship. In the event a player exhibits inappropriate behavior or poor sportsmanship during a game or a practice the coach will have the option of disciplining that player by limiting playing time. Whenever playing time is limited for disciplinary reasons the coach must:
1.    Notify the player of the reason he/she is being disciplined and the specific consequences.
2.    Notify the player’s parent(s) of the reason for the discipline and the specific consequences.
3.    Notify the commissioner of the reason for the discipline (when possible & appropriate).
4.    Notify the opposing coach that playing time is being withheld from a player due to inappropriate behavior.
5.    Reducing or eliminating playing time must be done consistently under this exception. Players are not to be treated differently based on their ability.
 
Press Rule:
 
There will be no full court press allowed after a 15 point lead occurs.
 
Timing and Timeouts:

  • Games will start at the scheduled start time.
  • For games running late, a minimum of five minutes transition and warm up time between games is permitted.
  • Quarters are (8) minutes.
  • Half time is (3) minutes.  If games are running behind, then lead official can adjust this time.
  • If the start of game is delayed by fifteen minutes or more, a running clock may be used in the interest of getting games back on schedule.
  • A running clock will not be used during the final 2 minutes of any half.
  • Each team will be given (4) full time outs per game.
  • Time outs will be one (1) minute in length.
  • One timeout is given for each overtime period in a game. Timeouts do not carry over.
  • Injury time outs will not be charged.

Stopping the Clock:
 

Rough Play Penalties:

  • The clock will stop for the following: a foul, free throws, held ball, violation, injury, to confer with table or other officials, unusual delay in getting dead ball live, emergency in gym, granting time out to a coach, responding to scorer to correct an error, ball goes out of bounds and period of play ends during the last minute of the fourth quarter after a made basket.
    • Repeated excessive rough play will result in expulsion from the court.
    • Repeated rough play may result in cancellation of game and a forfeit.
    • Unresolved repeat of this will result in elimination from the league. 
       General Rules:

      The League reserves the right to interpret and modify these rules as needed to ensure the desired philosophy and playing experience achieved.
      Man Defense and Zone Defense: Teaching and playing a man to man defense and zone defense is an important component of helping each player to gain a full understanding of the different defenses in basketball.

      Other Rules
      1. The coach or assistant coach must enter or verify team rosters in the official scorebook prior to the start of each game.
      2. Gym floors will be kept clear, except for warm-up of current teams, between quarters and halves.
      3. Coaches and players must remain in the area of their “bench” while the game is in progress.
      4. Food and drinks are not allowed in Fairfax County Gyms. Coaches are discouraged from having “team snacks” due to concerns about spillage in the gyms and schools.
      5. On the first two occasions a team violates the no press rule (see Division Specific Rules Summary), the officials will stop play, warn the coach and the offending team, and award the ball to the non-offending team. After two warnings, subsequent violations of the no press rule will result in a technical foul being assessed to the bench (which, as with all technical fouls, will also be assessed as a team foul). The non-offending team will shoot two free throws and retain possession of the ball.
      6. With the exception of technical fouls assessed as a result of a team violating the no press rule, any coach or player who receives two (2) technical fouls will be ejected from the game and will not be allowed to coach or attend/observe the next played game. Any player or coach that is ejected twice in the same season for the reasons stated above (even if the ejections occurred with different teams) will be dismissed from the league for the remainder of the season.
      7. The Executive Board reserves the right to make decisions when player, coach or spectator conduct falls outside of the Code of Conduct and therefore requires disciplinary action.
      8. Protests of games should be avoided. Unavoidable protests must be noted in the official scorebook by the coach making the protest either during or immediately following the game under protest. Protests can only be made if the opposing team is suspected of a rule violation. Protests involving judgment calls by the referees will not be recognized. The coach that lodges the protest must submit to the division commissioner in writing of the reasons for the protest. The League Board will review and determine the resolution of protests. All decisions of the Board will be final.
      9.Any person harassing an official, player or coach or otherwise behaving in a disruptive manner must be asked to stop by the coach. If the coach is unsuccessful the offending person will be asked to stop by the “ranking official” in the gym including but not limited to the Volunteer Building Director, age group commissioner, league commissioner or referee. If these requests fail the offending person will be asked to leave the gym and the immediate premises. If everything else fails, as a last resort, the game will be stopped and the team associated with the offending person will lose by reason of forfeit. If the offending person is the coach, they are given a technical foul and if it continues another technical foul will be given, the game will be stopped and end as is.
       
      Policies:
       
      Please refer to our tab labeled Code of Conduct